Discover participatory design, where designers and stakeholders co‑create solutions through collaboration.
In the rush to ship features, I’ve seen early‑stage teams build in isolation and later wonder why those features gather dust. This guide answers what is participatory design and explains how involving your users early can be a safety net for lean teams. Participatory design is more than a user‑testing activity; it invites people who will live with your product into the process itself. In the next sections I’ll unpack definitions, origins, core principles, comparisons with other methods, when and how to apply participatory design, a process template, case examples and a set of tools to help you get started.
Participatory Design is a way of creating products with users, not just for them. It involves bringing the people who will actually use the product into the design process, so their ideas, needs, and feedback shape the outcome from the start.
Participatory design grew out of workplace democracy movements in Scandinavia during the 1970s and 1980s. Researchers, government agencies and labour unions collaborated on technology projects to ensure new systems served workers rather than just management. A widely cited project with Norway’s iron and metal workers involved union representatives working alongside government researchers to propose better shop‑floor planning systems. This history matters because it seeded essential values: sharing decision‑making power, recognising the expertise of non‑designers and challenging the professional bias known as déformation professionnelle—a cognitive tendency to see problems only through one’s own professional lens.
Participatory design evolved outside factory settings. Urban planners used it for neighbourhood renewal, community organisers for public services and software designers for early computing projects. From the 1990s onward it merged with human‑computer interaction, design thinking and human‑centred design. It remains a philosophy as much as a method: it argues that design decisions should be made with, not simply for, those affected.
The methodology balances openness with structure. Researchers emphasise that participatory design is not a single technique but a set of approaches spanning recruitment, facilitation, prototyping and evaluation. A 2024 systematic review of 88 studies showed that most participatory projects focused on intangible systems and recruited stakeholders across multiple phases of design. The review identified 14 specific techniques and stressed that involving stakeholders early and across stages yields richer insights. The tension lies in giving participants agency while still guiding the process toward a viable product.
At its core, participatory design invites end users and stakeholders to work with designers, not merely react to prototypes. The Interaction Design Foundation notes that participatory design involves end users in the creation process so that products and services better meet their needs. In practice this means recruiting people affected by the product (customers, support staff, regulators and partners) and ensuring that marginalised voices are represented. The trade‑off: achieving a representative group takes time and effort and may slow early sprints.
Creating together means that participants are co‑authors of ideas, not just respondents. The same IxDF guide emphasises collaboration and empowerment as core principles. Co‑creation workshops, sketching sessions and storyboarding enable participants to translate tacit knowledge into tangible concepts. Facilitation skills matter here. Sessions can drift if they become therapy sessions or if a few voices dominate. Skilled facilitators balance structure with openness and help synthesise contributions into actionable concepts.
Participation should include people from different backgrounds, roles and abilities. The Wacnik review found that stakeholder recruitment methods varied widely across projects and that the most effective efforts spanned multiple stages. Inviting those who are usually ignored—such as older adults, rural workers or people with disabilities—adds complexity but surface needs that surveys miss. In our work with an assistive‑technology startup, involving visually impaired users from the outset revealed context‑of‑use challenges (battery life, outdoor glare) that the team had overlooked. Without those perspectives, we would have optimised for aesthetics over usability.
Participatory design is iterative. You plan, recruit, co‑ideate, prototype, test and refine—then repeat. Arcia et al. (2024) point out that participatory design is an “increasingly common” method in health informatics and emphasise that well‑designed visualisations improve comprehension and engagement. Iteration is costly in time and effort, but it uncovers latent issues early. It also helps participants see their input reflected in successive versions, which builds trust and cultivates a sense of ownership.
Many teams use user‑centred design where researchers mediate between users and designers. Participatory design pushes further: it seeks to diminish the gap between the “design expert” and the “user expert”. According to IxDF, participatory design emphasises inclusion, collaboration, empowerment, iteration and contextual understanding. The challenge is balancing user desires with constraints such as business goals and technical feasibility. We often bring the product owner and engineering lead into sessions so trade‑offs can be discussed openly.
The term co‑design is often used interchangeably with participatory design, but there are differences. Co‑design usually refers to joint ideation activities (workshops, sketching) whereas participatory design spans a wider arc—covering discovery, ideation, prototyping and even governance. A 2024 case study on co‑design for telepractice services emphasised that co‑designers balanced idealism with realism and valued small group settings. Co‑design is powerful for generating ideas but may not address recruitment, decision‑making or long‑term governance. I use “co‑design” to describe shorter sessions within a broader participatory process.
User‑centered design emerged from ergonomics and emphasises designing for users by studying their needs, then testing solutions. Participatory design goes further by designing with users. IxDF explains that in user‑centered design, designers often act as mediators, bringing users into testing or feedback sessions. Participatory design invites users into brainstorming, decision‑making and iteration. This shift redistributes power: users can veto features or propose alternatives. However, participatory design requires more time and may not suit quick A/B tests or low‑stakes features.
Participatory development comes from community development and NGO work. It involves local communities in planning and implementing projects. The Simprints case study notes that participatory design empowers users and supports local ownership but that existing knowledge is fragmented when applied in low‑resource settings. Participatory action research combines research and action by involving participants as co‑researchers; it often aims for social change rather than product adoption. These approaches share philosophies of agency and empowerment but differ in context and scale. For a small SaaS team shipping a new workflow, participatory development’s community focus may be overkill.
If your timeline is extremely tight, if users are inaccessible or uninterested, or if the stakes are low, participatory design might not be the best option. Guerrilla testing, A/B experiments or analytics may be quicker. For example, our team once built a small internal tool for automating invoice exports. The users were our own finance colleagues, they were happy with a basic interface and had no interest in co‑designing it. In that case a brief interview and quick prototype sufficed.
Participatory design involves decisions about depth versus breadth (how deeply to involve a few participants versus how broadly to reach many), formality versus informality and control versus openness. You can vary the degree of agency—from consultative (users give input) to collaborative (users have decision rights). The right mix depends on your product, timeline and team maturity.
Define the scope and goals. Identify which part of the product needs participatory input (e.g., onboarding flow, dashboard layout). Map stakeholders and recruit a cross‑section of participants—end users, domain experts, internal teams. Build trust through initial conversations and clarify expectations. For example, set guidelines about meeting frequency and decision rights so participants know the degree of influence they will have.
Spend time understanding users’ context. Methods include shadowing, contextual interviews, cultural probes and participatory observation. Encourage participants to document their workflows or pain points. The Simprints study emphasises that participatory design draws on users’ socio‑cultural insights and empowers them. This stage yields artifacts like process maps, empathy maps and early hypotheses.
Run structured workshops where participants and team members brainstorm solutions. Techniques include collaborative sketching, experience mapping, storyboarding and design charrettes. Use prompts such as “Imagine a perfect day using this product” to elicit ideas. A 2024 telepractice co‑design project used five workshops with lived‑experience participants to develop a prototype; smaller groups allowed deeper discussion.
Translate ideas into low‑fidelity prototypes—paper sketches, clickable wireframes, role‑play scripts. Test them with participants and refine. The health visualisation tutorial provides a procedural guide for preparing sessions, conducting design activities in different formats and analyzing feedback. Offer initial stimuli rather than blank canvases; participants respond better when they have something concrete to critique.
As prototypes mature into working features, keep participants involved through pilot rollouts and validation sessions. Document how feedback influenced decisions so participants see that their input mattered.
After launch, keep channels open for continuous improvement. This might include community forums, rotating stakeholder councils or regular check‑ins. Governance may require handing over some decision‑making rights to user representatives, particularly in civic or community projects.
Adjust this timeline based on product scope and team capacity. Shorter cycles may be possible for narrow features, while a civic project may require months.
Simprints, a non‑profit technology firm, provides fingerprint scanners integrated with mobile apps to improve identity verification in healthcare and microfinance. A study documenting their use of participatory design notes that this approach supports collaborative, community‑based practices and empowers users to take ownership. However, the team struggled to translate human‑centred design toolkits into their technical projects due to the complex realities of low‑resource settings. They found limited guidance on overcoming challenges such as unreliable power, limited connectivity and cultural differences. Through partnerships with local health workers and community members, Simprints adjusted the hardware design, interface and deployment strategy. Participants suggested design tweaks like adding bright indicators for low battery and designing enclosures that resisted dust and humidity. Without this involvement, the product might have been too fragile for rural clinics.
A 2024 research project co‑designed a telepractice model for a disability service in Western Australia. Ten experienced experts and staff participated in five workshops, producing a prototype telepractice model for testing. Participants pointed out the value of small groups, accessibility and choice. They also noted tension between ideal features and realistic constraints. The organisational team learned that co‑design introduces messy, time‑consuming dynamics that clash with formal approval processes. Nonetheless, the process generated a model better aligned with clients’ needs and built shared ownership across the organisation.
Adriana Arcia and colleagues produced a 2024 tutorial for participatory design sessions aimed at developing health information visualisations. The authors describe participatory design as an increasingly common method that helps ensure visualisations are comprehensible and meaningful to target audiences. They stress that existing guides often lack procedural details and that success depends on practical considerations such as session format and internet‑based data collection. Their guide includes a glossary, consent templates and prompts; it emphasises that the process is iterative and benefits from early stimuli. For example, they found that providing participants with initial graphics to react to, rather than starting from a blank page, leads to more focused feedback.
In our work at Parallel, we partnered with a SaaS startup that used machine learning to redesign their onboarding flow for small businesses. The team had built a linear, multi‑step setup wizard and shipped it without engaging users. Adoption stagnated. We proposed a participatory approach: we recruited six customers (owners and finance managers), two support agents and the product manager. In the discovery phase we shadowed them as they signed up, capturing friction points. During co‑ideation workshops we jointly sketched alternate flows, such as progressive disclosure of setup options and contextual tips. Through prototyping and testing we discovered that users preferred to integrate one service at a time and wanted to see immediate value before configuring more. The resulting onboarding allowed customers to start with a single feature and add others later. After launch, sign‑up completion rates increased by 25%, and support tickets about onboarding dropped by half. This experience reinforced the value of participatory design in avoiding speculative features and building trust.
How do you know if participatory design “worked”? Consider qualitative and quantitative indicators:
Ask yourself:
If you answer “no” to several, consider lighter methods: quick interviews, usability tests, analytics or A/B experiments. You can still adopt a participatory mindset—seeking input early and often—without a full programme.
Founders and product leaders often ask what participatory design is and why it matters when time and capital are scarce. Participatory design isn’t about giving up control; it’s about reducing guesswork by involving those who will live with your product. Its origins in Scandinavian workplace democracy remind us that technology can empower or alienate. By broadening involvement, encouraging shared creation, representing varied voices and iterating openly, we move from designing for to designing with. The result is not just more user‑friendly products but stronger partnerships and deeper insights. Try a small participatory session in your next sprint—invite two customers to sketch solutions with you—and see how it changes your perspective.
Participatory design is a philosophy and set of methods that involve end users and stakeholders as active contributors throughout the design process. It emphasises collaboration, empowerment, iteration and contextual understanding so that products meet real needs and reduce professional bias.
People sometimes mis‑state the term. They usually mean participatory design: a process where participants co‑create solutions. There is no separate concept called “participant design.”
Co‑design usually refers to joint ideation sessions; participatory design spans a wider process including discovery, recruitment, prototyping and governance. Co‑design is often a component of participatory design.
Participatory development refers to community‑led planning and implementation, often used in global development projects. It shares the philosophy of local ownership with participatory design but operates at a larger, socio‑economic scale.
It depends on your goals. For focused features, 4–6 participants may provide depth. For projects with broad impact, recruit a cross‑section of users, staff and other stakeholders. Ensure you include less vocal voices to avoid skewed insights.
Map stakeholders, reach out through networks, community groups and user panels. Offer incentives and be transparent about expectations and time commitments. Partnerships with advocacy groups or industry associations can broaden your reach.
Facilitate sessions to surface underlying needs behind conflicting suggestions. Cluster feedback into themes, prioritise based on impact and feasibility and document the rationale for decisions. Communicate back to participants so they understand how their input was used.
Yes. Remote workshops, virtual whiteboards and asynchronous feedback tools enable participation across locations. The 2024 tutorial on participatory design for health visualisations includes guidance on internet‑based data collection.
It does require planning and iteration. However, early involvement often prevents costly rework later. Start with a small pilot to evaluate the return on investment.